Steam playtest
The desktop build opens to playtesters on Steam. We want to hear how the drifting feels, where you got lost, which corners you loved and which you hated. This is the most useful thing you can do for the game right now.
ROADMAP / UPDATED SEPTEMBER 2026
What we're building next, in the order we expect to get to it. This is direction, not a list of dates, and your laps and feedback are what move it.
The desktop build opens to playtesters on Steam. We want to hear how the drifting feels, where you got lost, which corners you loved and which you hated. This is the most useful thing you can do for the game right now.
Queue for a race and keep driving while you wait, instead of staring at a lobby. Two drivers is enough to start, rivals fill out the grid, and you'll be matched with people who drive at your pace.
More than ribbons of road. Jumps you can drift through, ramps and decks that cross over themselves, banked bowls, split routes and corners shaped by the buildings around them.
A single-player career built on Time Attack. Crews teach each technique, license tests earn permanent grades, and every run you set is a real lap on the board.
New courses and districts, plus more karts, drivers and garage options to make yours look like yours.
Competitive seasons with ranked tiers and something to show for the runs you put in.
Leave a signal and we'll ping you when the next build goes live. Until then, the free browser demo is the quickest way to feel the drift.